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Rated E for Everyone - Animated Violence

O.R.B. Environment Tutorial

Customizing Asteroids Further
You can customize your asteroids even further by holding down CTRL-SHIFT-ALT again and double right clicking an asteroid.

A window like the one above should have just appeared; this is the stats of the asteroid in question.

Current Type: This field shows the current model of the asteroid, in my case it�s an AST3 type asteroid.

Owner: Who owns the asteroid, this field is empty when it�s a normal asteroid but an owner appears when the asteroid is a mine or a base. You can set which player owns the mine or base here.

New Type: This drop down list gives you access to all the types of asteroids available, you can then change the type to one that you want. AST1 to AST4 are standard asteroids and AST1R to AST4R are resource asteroids. Bases follow a slightly different naming.

BASE1 > A Malus base with an asteroid model type 1.

L1 > This means a level 1 base, a mine.
L2 > Repair base.
L3 > Military facility.

EBASE > This is the naming convention for Alyssian bases.

So EBASE1L1 is an Alyssian mine using asteroid type 1. BASE4L3 is a Malus military facility using asteroid Type 4. The other types are specials, we will be giving a detailed tutorial on their abilities soon enough.

Debris Field is pretty self explained; it�s a field of debris! But there is a whole new window for those. We will go into that after were finished with our asteroid stats.

Name: This one is the internal name of the asteroid. It is useful for attaching a script to a base or a zone that you want to track a certain asteroid. For now you shouldn�t worry about the name.

Scaling: the size of the asteroid

Orientation: angle position of the asteroid.

Rotation: in what direction and how fast the asteroid is spinning.

Resources: how many RUs are in the asteroid.

The three remaining check box properties as the same as before, with the new addition of �can be attacked.� And if you�re thinking of turning off collisions for all asteroids outside playable area, don�t worry about it, ORB takes care of that.

Now if you want to add a few resource asteroids to your map, go ahead! Once you�re done with your modification just click apply and it�s set. Next we will do a debris field.

Next: Creating a Debris FieldNext: Creating a Debris Field
Back to Scenario Editor menuBack to Scenario Editor menu





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