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Rated E for Everyone - Animated Violence

Unit Technical Specifications - Malus Logistics

  Malus Logistics
Malus Logistics

Recon Vessel
Requirements: None

The small, unarmed Recon Vessel is a reconnaissance vessel that contains the massive A54D sensor array, a system with a 33% greater range than the standard sensor array. The primary mission of the Recon Vessel is to survey the asteroid belt and identify sources of exploitable mineral and metal deposits inside individual asteroids. The Recon Vessel can quickly � in a single pass � perform a complete density and mineral content analysis of an asteroid. It is also useful in combat situations, as it can detect incoming enemy ships long before they have spotted the Recon Vessel.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 45
Hull Points: 250
Armor: None
Shields: None


Adv Recon Vessel
Requirements: E2, M--, C--, EX--, EL5, A1

This adaptation of the original Recon Vessel includes the enhanced A1000AS advanced sensor system and the addition of more resistant shields. The A1000AS system has double the range of the standard Fighter sensor, making it far more effective in a reconnaissance and survey capacity.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 45
Hull Points: 300
Armor: None
Shields: 150


Troop Transport
Requirements: E2, M4, C4, EX--, EL--, A3

The Troop Transport provides transport for the commandos, who are trained to disable, board, and capture enemy vessels.

Weapons: None
Pods: 12
Maneuverability: Medium
Firepower: None
Mass: 50
Hull Points: 800
Armor: None
Shields: 400


Jamming Vessel
Requirements: E2, M--, C--, EX--, EL4, A--

The Jamming Vessel uses Circumnavigational Deflector Technology that renders enemy passive sensors unable to detect the jamming unit. The SJV is also equipped with Daraga shields, which allow the Jamming Vessel to safely infiltrate the enemy.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 45
Hull Points: 250
Armor: None
Shields: 125


Fusion Torpedo Probe
Requirements: E--, M--, C--, EX7, EL--, A--

The Fusion Torpedo Probe is a mass destruction weapon that is most effective when used against large fleets of ships. The Anti-Matter reactor that is the core of the weapon remains an enigma even to those scientists who have developed the Fusion Torpedo. The military denies all conjecture that the reactor is an alien technology.

Maneuverability: High
Firepower: Anti-Matter
Mass: 9
Hull Points: 500
Armor: None
Shields: None


Repair Ship
Requirements: E2, M2, C2, EX--, EL--, A1

The Repair Ship is the primary support vessel of the Malus fleet. It is a dedicated operational repair vessel, designed to provide field repairs external to base facilities. Although it lacks armament, it has a reasonably fast speed, enabling it to closely support fleet combat operations.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 20
Hull Points: 150
Armor: None
Shields: 75


Light Freighter
Requirements: None

The Light Freighter is used to transport mined resources from Asteroids to Bases. The small size of the Light Freighter somewhat reduces its value as a cargo vessel, but it may be valuable as a unit operating near enemy territory, where Alyssian sensors may have difficulty detecting its presence. Its stripped-down design makes it considerably cheaper to produce than its successor, the Heavy Freighter.

Weapons: None
Maneuverability: Low
Firepower: None
Mass: 700
Hull Points: 2,000
Armor: None
Shields: None


Heavy Freighter
Requirements: E2, M4, C5, EX--, EL--, A--

Rugged, dependable, simple to produce, and capable of carrying 3,000 tons of material, the Heavy Freighter is the standard Malus transport ship. Its only weakness is its total lack of armament.

Weapons: None
Maneuverability: Low
Firepower: None
Mass: 1,000
Hull Points: 3,000
Armor: None
Shields: 1,500


Resource Base
Requirements: None

This orbital harvesting factory is a semi-automated, self-contained rapid extraction unit. Designed to be completely stand-alone, the entire unit fits inside a container enclosing all necessary machinery, which is then folded for transport. The unit must simply fly to the asteroid, at which point the automated deployment system performs its extraction tasks. The Collector can strip 1 million tons per standard cycle, which is then stored inside a built-in docking/storage bay large enough to allow a Lifter Freighter to dock inside.

Weapons: None
Maneuverability: Low
Firepower: None
Mass: 2,000
Hull Points: 3,000
Armor: None
Shields: None






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