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Rated E for Everyone - Animated Violence

Unit Technical Specifications - Malus Fighters

  Malus Fighters
Malus Fighters

Fencer
Requirements: None

The Fencer, developed during the period of the Gathercraft, remains the workhorse of the Malus fleet. Inexpensive to produce and maintain, the vessel has the added advantage of being able to arm four DH-133 accelerator cannons.

Weapons: 4 x DH-133 AC
Maneuverability: Very High
Firepower: DH-133 AC
Mass: 9
Hull Points: 60
Armor: None
Shields: 30


Fencer II
Requirements: E--, M1, C--, EX--, EL--, A--

The Fencer II can carry almost 2 tons of armor, an enhancement that requires a more powerful engine to retain its original speed performance. The effectiveness of this upgrade has yet to be battle tested.

Weapons: 4 x DH-133 AC
Maneuverability: Very High
Firepower: DH-133 AC
Mass: 9
Hull Points: 60
Armor: Light
Shields: 30


Duelist
Requirements: E1, M2, C1, EX1, EL--, A--

The Duelist is a medium-sized Fighter equipped with two DH-133 accelerator cannons, two DH-160 accelerator cannons, and a substantial amount of armor. Slower than the Fencer, it compensates for this shortcoming with increased firepower.

Weapons: 2x DH-133, 2x DH-160
Maneuverability: High
Firepower: DH-133, DH-160
Mass: 15
Hull Points: 120
Armor: Light
Shields: 60


Duelist: Missile
Requirements: E1, M2, C1, EX3, EL--, A--

The Duelist: Missile has been, for some years, a finely engineered vessel looking for an equally fine weapons system. With the successful development and testing of the Shockwave missile, Malus engineers have found their match. This version of the Duelist has eight Shockwave launchers.

Weapons: 2x DH-133, 2x DH-160, 8 x Shockwave Launchers
Maneuverability: High
Firepower: Shockwave Launchers
Mass: 15
Hull Points: 120
Armor: Light
Shields: 60


Interceptor
Requirements: E2, M4, C1, EX--, EL1, A--

The Interceptor, with outstanding dog-fighting capability and exceptional durability, is the culmination of Malus fighter construction technology. Its four accelerator DH-190 cannons are nearly four times as fast as the DH-160, with the firepower of the DH-133.

Weapons: 4 x DH-190 Cannons
Maneuverability: High
Firepower: DH-190 *High Fire Rate
Mass: 20
Hull Points: 170
Armor: Light
Shields: 85


Interceptor: Missile
Requirements: E2, M4, C1, EX3, EL1, A--

Essentially the same design as the original Interceptor, this new model has four wing pylons, each fitted with an LRD-15 Shockwave missile pack. Each pack contains three missiles, giving this version an impressive payload of 12 missiles. The Interceptor: Missile is meant to be the primary carrier-borne fighter, able to engage vast numbers of enemy fighters with ease.

Weapons: 4 x DH-190 Cannons, 4 x LRD-15 Launchers (12)
Maneuverability: High
Firepower: LRD-15, DH-190 *High Fire Rate
Mass: 20
Hull Points: 170
Armor: Light
Shields: 85


Interceptor: Torpedo
Requirements: E2, M4, C1, EX8, EL1, A--

The Shockwave missile packs of the standard Interceptor have been replaced with four LongFury torpedoes, giving this variant the ability to take on capital ships and large installations. The Fighter's speed and the punch of the LongFury system give the Malus fleet a very long offensive reach. However, the cost of this multi-role capability may render it prohibitively expensive.

Weapons: 4 x DH-190 Cannons, 4 x Longfury Torpedoes
Maneuverability: High
Firepower: DH-190 *High Fire Rate
Mass: 20
Hull Points: 170
Armor: Light
Shields: 85


Marksman
Requirements: E2, M4, C4, EX4, EL--, A--

One of the heavier attack units in the Malus fleet, the Marksman is equipped with the powerful DH-200 accelerator cannon, and has the additional benefits of heavy armor and powerful shields. The Marksman can easily intercept and destroy other fighters, gun platforms, and enemy transports. Although very effective against large targets, the Marksman suffers from low maneuverability and therefore requires substantial protection against Fighters. The Marksman can be retrofitted with a specially upgraded missile system.

Weapons: 3 x DH-200 Cannons
Maneuverability: Medium
Firepower: DH-200 Cannons
Mass: 50
Hull Points: 250
Armor: Light
Shields: 125


Marksman: Torpedo
Requirements: E2, M4, C4, EX5, EL--, A--

This variant of the original Marksman is equipped with 16 ShipCracker Torpedo tubes, giving it a substantial upgrade in firepower. Its ability to withstand significant amounts of punishment gives the Marksman: Torpedo the ability to attack heavily armored asteroid facilities as well as other large vessels.

Weapons: 3 x DH-200 Cannons, 16 x Shipcracker Tubes (20)
Maneuverability: Medium
Firepower: DH-200 Cannons
Mass: 50
Hull Points: 250
Armor: Light
Shields: 125


Marksman: A-Matter
Requirements: E2, M4, C4, EX8, EL--, A--

This variant of the Marksman: Torpedo, equipped with 16 HullMasher Torpedo tubes, is considerably more deadly than its predecessor. Field test results indicate that the Anti-Matter torpedo is particularly effective at quickly eliminating enemy shields.

Weapons: 3 x DH-200 Cannons, 16 x HullMasher Tubes (20)
Maneuverability: Medium
Firepower: DH-200 Cannons, HullMasher Tubes
Mass: 50
Hull Points: 250
Armor: Light
Shields: 125






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