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Rated E for Everyone - Animated Violence

Unit Technical Specifications - Alyssian Logistics

  Alyssian Logistics
Alyssian Logistics

Repair Ship
Requirements: E2, M2, C2, EX--, EL--, A1

The Repair Ship is equipped with robotic construction units for deep space assembly and repair missions, and is the Alyssians� primary recovery/repair ship. It can perform in-the-field repairs on all vessels, providing a valuable function for ships that are far from a support facility.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 20
Hull Points: 150
Armor: None
Shields: 75


Jamming Vessel
Requirements: E2, M--, C--, EX--, EL4, A--

The Jamming Vessel is able to render itself invisible to enemy sensors by deflecting and distorting incoming sensor pulses. Although unarmed, the Jammer has an energy shield to protect it in case of attack.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 45
Hull Points: 250
Armor: None
Shields: 125


Recon Vessel
Requirements: None

The Recon Vessel is designed to carry and operate the RD-23 sensor system, which can detect asteroid mineral content and concentrations.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 45
Hull Points: 250
Armor: None
Shields: None


Adv Recon Vessel
Requirements: E2, M--, C2--, EX--, EL5, A1

The Adv Recon Vessel incorporates the new RD-80A sensor system, which pushes the range of active detection to nearly double the older RD-23 range. Otherwise, the basic Recon Vessel design remains essentially unchanged.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 45
Hull Points: 300
Armor: None
Shields: 150


Troop Transport
Requirements: E2, M4, C4, EX--, EL--, A3

The Troop Transport is a peacetime transport vessel that has been modified to carry a number of Assault Pods, each of which is piloted by an OST Commando. The Troop Transport is used to dispatch the Commandos, who seize disabled enemy vessels and quickly secure control of the ship. This vessel is not armed, and requires an escort at all times.

Weapons: None
Maneuverability: Medium
Firepower: None
Mass: 50
Hull Points: 800
Armor: None
Shields: 400


Resource Base
Requirements: E2, M4, C4, EX--, EL--, A3

Durable, automated, self-maintaining, and easily deployable, the Resource Base is the ultimate expression of Alyssian efficiency and functionality. The Collector unit is essentially a mobile mining plant. Once it has been deployed on the surface of an asteroid, it is able to refine ore internally, minimizing waste and load sizes for final shipment to star base processing plants. Military intelligence has revealed that the Malus have almost certainly produced their own version of the Collector.

Weapons: None
Maneuverability: Low
Firepower: None
Mass: 2,000
Hull Points: 3,000
Armor: None
Shields: None


Heavy Freighter
Requirements: E2, M4, C5, EX--, EL--, A--

The Heavy Freighter is able to swiftly transport large loads of ore, and has the additional � and very significant � asset of being able to survive in a combat zone. The vessel is armored, and is also equipped with an impressive set of massive tandem ion engines, giving the ship a very good speed, despite its size.

Weapons: None
Variants: Can hold 1,000 RU
Maneuverability: Low
Firepower: None
Mass: 1,000
Hull Points: 3,000
Armor: None
Shields: 1,500


Light Freighter
Requirements: None

The Light Freighter is a smaller, faster cargo ship that lowers the weight of the overall hull in order to sustain a higher velocity with the same fuel payload. This improvement is especially vital if enemy action is a concern.

Weapons: None
Variants: Can hold 500 RU
Maneuverability: Low
Firepower: None
Mass: 700
Hull Points: 2,000
Armor: None
Shields: None






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